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DirectX 8 Programming Tutorial

DirectX 8 Programming Tutorial
Название: DirectX 8 Programming Tutorial
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Оценка: 4.0 из 5, проголосовало читателей - 25
Жанр: компьютерная литература
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  1. DIRECTX 8 PROGRAMMING TUTORIAL
  2. DirectX Tutorial 1: Getting Started
  3. What you will need
  4. Introduction
  5. COM
  6. Page Flipping
  7. Devices
  8. Game Loop
  9. Creating Your First Project
  10. Summary
  11. DirectX Tutorial 2: Drawing a Polygon
  12. Introduction
  13. Vertices
  14. 2D Cartesian Coordinate System
  15. 3D Cartesian Coordinate System
  16. 3D Primitives
  17. Flexible Vertex Format (FVF)
  18. Vertex Buffers
  19. Colours
  20. Summary
  21. DirectX Tutorial 3: Rotating 3D Cube
  22. Introduction
  23. 3D World Space
  24. Backface Culling
  25. How to make a cube
  26. Matrices
  27. Summary
  28. DirectX Tutorial 4: Full Screen and Depth Buffers
  29. Introduction
  30. Depth Buffers
  31. Full Screen
  32. Logging
  33. Summary
  34. DirectX Tutorial 5: Matrix Transformations
  35. Introduction
  36. What are matrices and how do they work?
  37. How do I use transformation matrices in DirectX?
  38. Step 3: Multiply Matrices
  39. Summary
  40. DirectX Tutorial 6: Textures
  41. Introduction
  42. What is a Texture?
  43. Texture Size
  44. Texture Coordinates
  45. Texture Mapping
  46. Using Textures With DirectX
  47. Summary
  48. DirectX Tutorial 7: Lighting and Materials
  49. Introduction
  50. DirectX Lighting vs. Real World Lighting
  51. Attributes of a light
  52. Types of lighting
  53. Materials
  54. Normals
  55. Implementing lights in DirectX
  56. Summary
  57. DirectX Tutorial 8: Index Buffers
  58. Introduction
  59. What is an Index Buffer?
  60. Implementing an Index Buffer in DirectX
  61. Creating a Terrain
  62. Summary
  63. DirectX Tutorial 9: Textured Spheres, Cylinders and Cones
  64. Introduction
  65. How to make a cylinder
  66. How to make a cone
  67. How to make a sphere
  68. HTML Logging
  69. Summary
  70. DirectX Tutorial 10: Loading Complex Models
  71. Introduction
  72. 3D Modelling Software
  73. Creating a .x file with MilkShape 3D
  74. Loading a .x file into your program
  75. Scaling makes your object darker?
  76. Summary
  77. DirectX Tutorial 11: 2D in 3D
  78. Introduction
  79. Adding Text
  80. Steps for 2D in 3D Rendering
  81. 2D Camera
  82. 2D Objects
  83. Texture Transparency
  84. Summary
  85. DirectX Tutorial 12: Keyboard and Mouse Input
  86. Introduction
  87. DirectInput
  88. Include and Library files
  89. The Controls
  90. Initialising DirectInput
  91. Setting up the keyboard
  92. Setting up the mouse
  93. Buffered and Immediate Data
  94. Getting keyboard data
  95. Getting mouse data
  96. Using the data
  97. Cleaning up
  98. Summary
  99. DirectX Tutorial 13: Sounds and Music
  100. Introduction
  101. DirectX Audio and DirectShow
  102. Wav, Midi and Mp3 – When should I use what?
  103. Include and Library files
  104. Setting up DirectX Audio
  105. A new class  — CSound
  106. Cleaning up
  107. Summary


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