home
|
login
|
register
|
DMCA
|
contacts
|
help
|
donate
|
A
B
C
D
E
F
G
H
I
J
K
L
M
N
O
P
Q
R
S
T
U
V
W
X
Y
Z
А
Б
В
Г
Д
Е
Ж
З
И
Й
К
Л
М
Н
О
П
Р
С
Т
У
Ф
Х
Ц
Ч
Ш
Щ
Э
Ю
Я
my bookshelf
|
genres
|
recommend
|
rating of books
|
rating of authors
|
reviews
|
new
|
форум
|
collections
|
читалки
|
авторам
|
add
fantasy
space fantasy
fantasy is horrors
heroic
prose
military
child
russian
detective
action
child
ironical
historical
political
western
adventure
adventure (child)
child's stories
love
religion
antique
Scientific literature
biography
business
home pets
animals
art
history
computers
linguistics
mathematics
religion
home_garden
sport
technique
publicism
philosophy
chemistry
close
Essays
Title:
Essays
Author:
Graham Paul
Оценка:
3.0
of
5
, readers votes -
2
Genre:
computers
Table of Contents:
hide Table of Contents
Programming Bottom-Up
Lisp for Web-Based Applications
Incremental Development
Interactive Toplevel
Macros for Html
Embedded Languages
Closures Simulate Subroutines
Beating the Averages
The Secret Weapon
The Blub Paradox
Aikido for Startups
Notes
Javas Cover
Being Popular
1 The Mechanics of Popularity
2 External Factors
3 Brevity
4 Hackability
5 Throwaway Programs
6 Libraries
7 Syntax
8 Efficiency
9 Time
10 Redesign
11 Lisp
12 The Dream Language
Notes
Five Questions about Language Design
Guiding Philosophy
Open Problems
Little-Known Secrets
Ideas Whose Time is Returned
Pitfalls and Gotchas
The Roots of Lisp
The Other Road Ahead
The Next Thing?
The Win for Users
City of Code
Releases
Bugs
Support
Morale
Brooks in Reverse
Watching Users
Money
Customers
Son of Server
Microsoft
Startups but More So
Just Good Enough
Why Not?
Notes
What Made Lisp Different
Why Arc Isn Especially Object-Oriented
Taste for Makers
Good design is simple.
Good design is timeless.
Good design solves the right problem.
Good design is suggestive.
Good design is often slightly funny.
Good design is hard.
Good design looks easy.
Good design uses symmetry.
Good design resembles nature.
Good design is redesign.
Good design can copy.
Good design is often strange.
Good design happens in chunks.
Good design is often daring.
Notes
What Languages Fix
Succinctness is Power
Hypothesis
Metrics
Design
Comparison
The Taste Test
Restrictiveness
Readability
To What Extent?
Languages, not Programs
Revenge of the Nerds
Catching Up with Math
What Made Lisp Different
Where Languages Matter
Centripetal Forces
The Cost of Being Average
A Recipe
Appendix: Power
Notes
A Plan for Spam
_ _ _
_ _ _
_ _ _
_ _ _
_ _ _
Appendix: Examples of Filtering
Appendix: More Ideas
Appendix: Defining Spam
Notes:
Design and Research
Better Bayesian Filtering
Tokens
Performance
Future
Notes
Why Nerds are Unpopular
The Hundred-Year Language
Notes
If Lisp is So Great
Hackers and Painters
Notes
Filters that Fight Back
Notes
What You Can Say
The Conformist Test
Trouble
Heresy
Time and Space
Prigs
Mechanism
Why
Pensieri Stretti
Viso Sciolto?
ABQ
The Word "Hacker"
The Python Paradox
Great Hackers
Edisons
More than Money
The Final Frontier
Interesting
Nasty Little Problems
Clumping
Recognition
Cultivation
Notes
The Age of the Essay
Mods
No Defense
Trying
The River
Surprise
Observation
Disobedience
Notes
What the Bubble Got Right
1. Retail VC
2. The Internet
3. Choices
4. Youth
5. Informality
6. Nerds
7. Options
8. Startups
9. California
10. Productivity
Whats New
Notes
Bradleys Ghost
Made in USA
Notes
What Youll Wish Youd Known
Upwind
Ambition
Corruption
Curiosity
Now
Notes
How to Start a Startup
The Idea
People
What Customers Want
Raising Money
Not Spending It
Should You?
Notes
A Unified Theory of VC Suckagepad
Notes
Undergraduation
Hacking
Math
Everything
Jobs
Grad School
Notes
Writing, Briefly
Return of the Mac
Notes
Why Smart People Have Bad Ideas
The Artix Phase
The Still Life Effect
Muck
Hyenas
A Familiar Problem
Copper and Tin
Notes
The Submarine
Symbiosis
Buzz
Online
Notes
Hiring is Obsolete
Market Rate
Product Development
Trend
Investors
The Open Cage
Risk
The Man is the Customer
Grad School
Experience
A Public Service Message
Notes
What Business Can Learn from Open Source
Amateurs
Workplaces
Bottom-Up
Startups
Notes
After the Ladder
Inequality and Risk
Investors
Founders
Growth
Wealth and Power
Notes
What I Did this Summer
Age
Morale
What Got Learned
Independence
Notes
Ideas for Startups
Questions
Upwind
Doodling
Problems
Wealth
Design for Exit
The Woz Route
Notes
The Venture Capital Squeeze
The Solution(s)
How to Fund a Startup
Friends and Family
Consulting
Angel Investors
Seed Funding Firms
Venture Capital Funds
Stage 1: Seed Round
Stage 2: Angel Round
Step 3: Series A Round
Deals Fall Through
Notes
Web 2.0
Origins
1. Ajax
2. Democracy
3. Don Maltreat Users
The Common Thread
Notes
How to Make Wealth
The Proposition
Millions, not Billions
Money Is Not Wealth
The Pie Fallacy
Craftsmen
What a Job Is
Working Harder
Measurement and Leverage
Smallness = Measurement
Technology = Leverage
The Catch(es)
Get Users
Wealth and Power
Notes
Good and Bad Procrastination
How to Do What You Love
Jobs
Bounds
Sirens
Discipline
Two Routes
Notes
Are Software Patents Evil?
Notes
The Hardest Lessons for Startups to Learn
1. Release Early.
2. Keep Pumping Out Features.
3. Make Users Happy.
4. Fear the Right Things.
5. Commitment Is a Self-Fulfilling Prophecy.
6. There Is Always Room.
7. Don Get Your Hopes Up.
Speed, not Money
Notes
How to Be Silicon Valley
Two Types
Not Bureaucrats
Not Buildings
Universities
Personality
Nerds
Youth
Time
Competing
Notes
Why Startups Condense in America
1. The US Allows Immigration.
2. The US Is a Rich Country.
3. The US Is Not (Yet) a Police State.
4. American Universities Are Better.
5. You Can Fire People in America.
6. In America Work Is Less Identified with Employment.
7. America Is Not Too Fussy.
8. America Has a Large Domestic Market.
9. America Has Venture Funding.
10. America Has Dynamic Typing for Careers.
Attitudes
How To Do Better
Capital Gains
Immigration
A Good Vector
Notes
The Power of the Marginal
Outsiders
Insiders
Tests
Anti-Tests
Risk
Delegation
Focus
Less
Responsibility
Audience
Hacking
Inappropriate
Notes
The Island Test
Copy What You Like
How to Present to Investors
1. Explain what you e doing.
2. Get rapidly to demo.
3. Better a narrow description than a vague one.
4. Don talk and drive.
5. Don talk about secondary matters at length.
6. Don get too deeply into business models.
7. Talk slowly and clearly at the audience.
8. Have one person talk.
9. Seem confident.
10. Don try to seem more than you are.
11. Don put too many words on slides.
12. Specific numbers are good.
13. Tell stories about users.
A Students Guide to Startups
Plus
Minus
Now
Notes
The 18 Mistakes That Kill Startups
1. Single Founder
2. Bad Location
3. Marginal Niche
4. Derivative Idea
5. Obstinacy
6. Hiring Bad Programmers
7. Choosing the Wrong Platform
8. Slowness in Launching
9. Launching Too Early
10. Having No Specific User in Mind
11. Raising Too Little Money
12. Spending Too Much
13. Raising Too Much Money
14. Poor Investor Management
15. Sacrificing Users to (Supposed) Profit
16. Not Wanting to Get Your Hands Dirty
17. Fights Between Founders
18. A Half-Hearted Effort
Notes
Mind the Gap
The Daddy Model of Wealth
Stealing It
The Lever of Technology
Alternative to an Axiom
Notes
How Art Can Be Good
Audience
Error
Making It
Notes
Learning from Founders
Is It Worth Being Wise?
Curve
Split
New
Limits
Recipes
Different
Notes
Why to Not Not Start a Startup
1. Too young
2. Too inexperienced
3. Not determined enough
4. Not smart enough
5. Know nothing about business
6. No cofounder
7. No idea
8. No room for more startups
9. Family to support
10. Independently wealthy
11. Not ready for commitment
12. Need for structure
13. Fear of uncertainty
14. Don realize what you e avoiding
15. Parents want you to be a doctor
16. A job is the default
Notes
Microsoft is Dead
Notes
Two Kinds of Judgement
The Hackers Guide to Investors
1. The investors are what make a startup hub.
2. Angel investors are the most critical.
3. Angels don like publicity.
4. Most investors, especially VCs, are not like founders.
5. Most investors are momentum investors.
6. Most investors are looking for big hits.
7. VCs want to invest large amounts.
8. Valuations are fiction.
9. Investors look for founders like the current stars.
10. The contribution of investors tends to be underestimated.
11. VCs are afraid of looking bad.
12. Being turned down by investors doesn mean much.
13. Investors are emotional.
14. The negotiation never stops till the closing.
15. Investors like to co-invest.
16. Investors collude.
17. Large-scale investors care about their portfolio, not any individual company.
18. Investors have different risk profiles from founders.
19. Investors vary greatly.
20. Investors don realize how much it costs to raise money from them.
21. Investors don like to say no.
22. You need investors.
23. Investors like it when you don need them.
Notes
An Alternative Theory of Unions
The Equity Equation
Notes
Stuff
Holding a Program in Ones Head
How Not to Die
News from the Front
Notes
How to Do Philosophy
Words
History
Theoretical Knowledge
The Singularity
A Proposal
Notes
The Future of Web Startups
1. Lots of Startups
2. Standardization
3. New Attitude to Acquisition
4. Riskier Strategies are Possible
5. Younger, Nerdier Founders
6. Startup Hubs Will Persist
7. Better Judgement Needed
8. College Will Change
9. Lots of Competitors
10. Faster Advances
A Series of Tubes
Why to Move to a Startup Hub
Notes
Six Principles for Making New Things
Trolls
Notes
A New Venture Animal
You Weren Meant to Have a Boss
Trees
Corn Syrup
Programmers
Consequences
Notes
Rate this book
-
very good
good
not so good
poor
very poor
Read this book now:
Essays
Download (515k) in formats:
fb2
,
epub
,
mobi
,
txt
,
html
title:
Купить книгу "Essays":
feed_id: 5296 pattern_id: 2266 book_author: Graham Paul book_name: Essays
close [X]
close [X]
Reviews
Enter your name:
Rate this book
5 - very good
4 - good
3 - not so good
2 - poor
1 - very poor
поставьте оценку
Enter your comments or review:
Комментарий
получать комментарии о книге
Essays
на e-mail
Anti-spam code
Reviews